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Support and Help / A tutorial about guns.
« Last post by Eternal on December 27, 2016, 01:48:35 pm »

This is a tutorial about the guns we have on MineSworn. They are very simple and will take no longer than a few minutes to read. You can revisit this link as many times as you need if you forget, but there are also helpful reminders at spawn.

Before we start, it must be mentioned that ALL guns are fired using the LEFT-CLICK. So hold a gun in your hand, and LEFT-CLICK. The most common guns on MineSworn are all hoes (gold hoe, iron hoe e.t.c) and each has a corresponding ammunition source, which will be explained below. All guns are available to all players and can either be crafted, found, or bought in the spawn shop or from other players.

What guns do we have, and what ammunition do they require?

-First up, we have the pistol. The pistol is simply a wooden hoe, and the ammunition for this gun is SNOWBALLS. It is a short-range weapon that packs a nasty punch if you can get it's hideous accuracy under control.

-Secondly, we have the shotgun. The shotgun is simply a stone hoe, and the ammunition for this gun is SEEDS. It is a short-range weapon that can have devastating effects up close!

-Thirdly, we have the sniper. The sniper is simply a gold hoe, and the ammunition for this gun is FLINT. It is a long-range weapon with a high damage output and can have monstrous impact in a battle. Sit back, snipe off your enemies and enjoy their loot fly all over the ground.

-Fourthly, we have the rifle. The rifle is simply and iron hoe, and the ammunition for this gun is CLAY BALL. It is a mid-range weapon with a high damage output and can be influential in a victory.

-Fifthly, we have the rocket launcher. The rocket launcher is simply a diamond hoe, and the ammunition for this gun is TNT. It is a slow-moving medium-range weapon that has an explosive blast radius capable of knocking players back many blocks.

-Sixthly, we have the flamethrower. The flamethrower is simply a flint n' steel, and the ammunition for this gun is NETHERWART. It is a short-range weapon capable of burning foes to a crisp.

- Seventhly, we have the machine gun. This gun is simply an iron horse armour, and the ammunition is GOLD NUGGETS. It is a mid-range weapon with a high damage output and capable of firing many shots in quick succession.

-Finally, we have the crossbow blaster. This "gun" is simply a bow, and the ammunition is REDSTONE DUST. It is a long-range weapon with an explosive element to it. It doubles up as a regular bow, as well as an explosive crossbow.

Hopefully this helped you learn about the guns, if you need any more help, you can always ask the friendly staff online for more information!

~Written By EternalExistence.
General Discussion / You should play warframe, and here's why.
« Last post by Pugpower24 on September 14, 2016, 06:13:46 pm »

Why Is Warframe So Badass? Here's Why...
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Digital Extremes crafted an amazing free-to-play, third-person hybrid action-shooter in Warframe. Technically the game is just a more polished up version of their 2008 outing Dark Sector, but the “polish” has turned the game into something for the ages, making it one of the most badass free-to-play games on the market right now.

The game originally launched last year to little fanfare but managed to grow a strong community based on the game's infectious lore and equally infectious gameplay. Basically, the story revolves around an ancient race of space ninjas known as the Tenno, who must serve and protect the interests of the galaxy from various overlords amassing their forces in the hostile alien races known as the Grineer and the Corpus. Simply enough, players in the role of the Tenno must don their Warframe bioskins (yes, the Warframes grow on the Tenno like skin) and sabotage, destroy, and disrupt the forces of the Corups and Grineer.

The very basic plot outline sounds like typical MMO fanfare but my goodness does it work and work well, mostly because it's set against the motif of space-Ronin without proper masters doing all that they can to save the galaxy. The game starts when the Excalibur Tenno is freed from his chamber while Grineer forces are trying to collect and breed their own Warframes from the Tenno race, and that's where players hop in and start kicking butt and taking names. The actual tutorial stage is short, sweet and simple and doesn't even begin to tackle some of the more complex elements of the game.

So how complex is the game? Well, the story is barebones, the dialogue is simple and the quests are all mostly repetitive and circulate around the same formula. What makes Warframe so complex and so badass is that the gameplay is just balls-to-the-walls awesome. You can wall-run (which isn't anything new), you can climb up anything you can reach, you can backflip off anything solid and you can shoot dodge like nobody's business.

The game also has a variety of melee weapons that offer very, very, very different styles of play. For instance, using the dual-bladed pole-ax is nothing like using a long blade, or dual daggers, or boxing the crap out of enemies with modified armored hands. Each melee weapon requires a completely different approach to the gameplay that's rarely seen in many games. The attention to detail in the combat is one of those added reasons why Digital Extreme's free-to-play shooter is so addictive and yet so versatile in its approach to a tried and true gameplay format.

But it doesn't end there... you can combine your melee combat with seamless transitions into special powers and abilities on a whim. Even more than that, you can transition from your powers and abilities (or melee combat) into shooting with your primary or secondary weapons with ease. For example, you can run across the side of a wall, jump off, split an enemy right down the middle with a sword (literally, split them down the middle Mortal Kombat-style) and then do a sideways flip and land a headshot while in mid-air, blowing the brains clean out of another enemy (and yes, you can see the brain particles fly if the graphics are turned up enough).

The above example isn't even a remote exaggeration but more like an under-representation for some of the absolutely mega-badass things you can pull off in the game. It's insane.

And did I happen to mention you can customize your weapon stats, affixes and abilities like a micromanaging RPG fanatic? Well, you can. You want to freeze enemies with every pistol shot? No prob. How about combine fire and ice together along with electrical damage so that they burn, freeze and then convulse on the ground in a single swipe from your warhammer? Sure can do. Increased critical damage for fast-as-a-fly instant kill headshots? Done and done.

While the game is as grindy as a butcher factory, the fact that the gameplay is fun more than makes up for it. Even more than this, all that fancy-schmancy Matrix-style, space-ninja stuff you can pull off isn't done to the effect of boredom. The game's difficulty scales like a crazy mofo. Instead of choosing a difficulty, the planets themselves work as the difficulty factor – the further out into the solar system you go, the harder it gets.

The best part about Warframe's difficulty is that the game isn't artificially difficult. Yeah, a lot of you know exactly what I mean. Saints Row, Call of Duty, Mercenaries, Just Cause and Uncharted are prime culprits of having difficulty that scales artificially, and by that I mean that the AI isn't smarter, it's just more of them standing around and shooting incessantly without missing. It's a cop-out on difficulty.

In Warframe the AI takes cover, calls for reinforcements, uses ship panels to lockdown areas or suppress players. It's difficulty done right and forces players to adapt cooperatively and get out of a situation using both skill and intelligence. Again, it's difficulty done right and this is just another reason why Warframe is so badass.

After fixing some of the mod cards, balancing some of the Warframes themselves and expanding the universe, the game has come a long way since launch and offers players a really unique free-to-play experience that's hard to find anywhere else. Maiet will have their work cut out for them in Gunz 2.

You can hop right into action on Warframe right now on PC, or wait for the holiday season and play the game completely free-of-charge on the PlayStation 4 as one of the prime launch titles for Sony's next-generation home console.

General Discussion / Screenshots From When I First Joined Minesworn Cerca 2011
« Last post by hyperterdle6 on September 03, 2016, 10:58:32 pm »
The earliest screen shot I took of the server dates back to 7-5-2011
All images are in chronological order from top being the oldest to bottom being the "newest"
(more Screenshots will come)
General Discussion / Re: EULA
« Last post by DRAGONSLYR711 on July 28, 2016, 09:21:46 pm »
has there been any cases of the fuck wits over at mojang actually chasing some fuks selling swords yet? pretty sure it still happens tons but isnt enforced
General Discussion / Re: Minesworn
« Last post by DRAGONSLYR711 on July 28, 2016, 09:19:07 pm »
lol wut i heard rumers of poler berrs snd sheet
General Discussion / Re: New Kits (Note to self)
« Last post by Eternal on July 14, 2016, 05:35:08 pm »

#  GiveAnything Config

2.#  http://www.mc-index.com


4.#  Online only (default: true)

5.#  onlineonly: true


7.#  Only delivers rewards when the player is online.  If they are offline it will wait and deliver when they next join the server!


9.#  Lucky vote (default: false)

10.#  luckyvote: true


12.#  Enables the lucky voting section, this allows voters to have a random chance to receive additional rewards when they vote, for the format see below.


14.#  Vote command (/vote) (default: false)

15.#  votecommand: true


17.#  Enables the /vote command which will show the message contained in the votemessage section at the bottom of this config


19.#  Login vote reminder (default: false)

20.#  voteremind: true


22.#  Shows the message contained in the votemessage section at the bottom of this config to players when they join the server


24.#  Services section (default is used if service doesn't exist)

25.#  MC-Index:

26.#    broadcast: '{GREEN}{username} {GOLD}has voted @ {GREEN}www.mc-index.com {GOLD}and received {GREEN}5 Diamonds {GOLD}and {GREEN}200 XP!'

27.#    playermessage: '{GREEN}Thanks for voting at {AQUA}{service}!'

28.#    commands:

29.#      - '/give {username} 264 5'

30.#      - '/xp give {username} 200'


32.#  The above examples would give a voter 5 diamonds and 200XP whenever they vote on a site with the service name "MC-Index"


34.#  Lucky votes section (disabled by default)

35.#  luckyvotes:

36.#    50:

37.#      broadcast: '{GREEN}{username} {GOLD}was lucky and received an {GREEN}extra $1000!'

38.#      playermessage: '{GREEN}You were lucky and received an extra $1000!'

39.#      commands:

40.#        - '/eco give {username} 1000'

41.#    100:

42.#      broadcast: '{GREEN}{username} {GOLD}was {GREEN}super lucky {GOLD}and received an {GREEN}extra $5000!'

43.#      playermessage: '{GREEN}You were super lucky and received an extra $5000!'

44.#      commands:

45.#        - '/eco give {username} 5000'


47.#  The above examples would give a 1 in 50 chance of a voter receiving an extra $1000, and a 1 in 100 chance of $5000

48.#  If you do not use essentials economy, the command(s) can be modified to suit whichever economy you use.


50.#  Vote Message

51.#  votemessage:

52.#    - 'add a message here with voting information'

53.#    - 'players will see this when they type /vote'



56.#  Available codes for messages / commands:


58.#  {service}    {servicename}   {SERVICE}   = service name

59.#  {username}   {player}        {name}      = player username


61.#  & = Colour Symbol to enter manual colours / control codes

62.#  {AQUA}       {BLACK}         {BLUE}          {DARK_AQUA}     {DARK_BLUE}


64.#  {GRAY}       {GREEN}         {LIGHT_PURPLE}  {RED}           {WHITE}

65.#  {YELLOW}     {BOLD}          {ITALIC}        {UNDERLINE}     {STRIKETHROUGH}

66.#  {STRIKE}     {STRIKETHROUGH} {MAGIC}         {RESET}




70.  onlineonly: true

71.  luckyvote: true

72.  broadcastqueue: true

73.  votecommand: true

74.  voteremind: true


76.  default:

77.    broadcast: '{GREEN}{username} {GOLD}has voted @ {GREEN}{service} {GOLD}and received {GREEN} 16 OBBY, 5 sponge, 4 diamond block, 4 Iron Block, 4 Gold Block, 16 tnt, 5  ammo, XP Bottles, (FOR JUST ONE VOTE!) {WHITE}http://vote.minesworn.com'

78.    playermessage: '{GREEN}Thank you for voting at {AQUA}{service}!'

79.    commands:

80.      - '/give {username} 57 4'

81.      - '/give {username} 41 4'

82.      - '/give {username} 42 4'

83.      - '/give {username} 49 16'

84.      - '/give {username} 384 32'

85.      - '/give {username} 337 32'

86.      - '/give {username} 318 32'

87.      - '/give {username} 295 32'

88.      - '/give {username} 19 5'

89.      - '/eco give {username} 3000'


91.  '10':

92.    broadcast: '{GREEN}{username} {GOLD}was lucky and received {GREEN}G5000, 32 OBBY, 10 sponge, X6 (BLOCK) Diamond, Gold, Iron, 64 tnt, 64  ammo, XP BOTTLES (FOR JUST ONE VOTE!)'

93.    playermessage: '{GREEN}You were lucky and received extra Diamond, Gold, Iron, TNT, Ammo, XP, and money! ERMAGERD!'

94.    commands:

95.     - '/give {username} 57 6'

96.      - '/give {username} 41 6'

97.      - '/give {username} 42 6'

98.      - '/give {username} 49 32'

99.      - '/give {username} 384 64'

100.     - '/give {username} 337 64'

101.     - '/give {username} 318 64'

102.     - '/give {username} 295 64'

103.     - '/give {username} 19 10'

104.     - '/eco give {username} 5000'

105.  '50':

106.    broadcast: '{GREEN}{username} {GOLD}was super lucky and received {GREEN}64 OBBY, 15 sponge, X8 (BLOCK) Diamond, Gold, Iron, 64 tnt, 128  ammo, XP Bottles, and G10000! (FOR JUST ONE VOTE!)'

107.    playermessage: '{GREEN}You were super lucky and received {GREEN}loads of Diamond, Gold, Iron, TNT,  Ammo, XP, and money! ERMAGERD!'

108.    commands:

109.     - '/give {username} 57 8'

110.     - '/give {username} 41 8'

111.     - '/give {username} 42 8'

112.     - '/give {username} 49 64'

113.     - '/give {username} 384 128'

114.     - '/give {username} 337 128'

115.     - '/give {username} 318 128'

116.     - '/give {username} 295 128'

117.     - '/give {username} 19 15'

118.     - '/eco give {username} 10000'


120.  - {GRAY}{STRIKTHROUGH}--------------------------------------------------------------------------------


122.  - 'http://vote.minesworn.com  {RED}<--click HERE'


124.  - {GRAY}{STRIKETHROUGH}-------------------------------------------------------------------------------
General Discussion / Re: New Kits (Note to self)
« Last post by Eternal on July 11, 2016, 10:51:22 pm »
Kit airship -
-128 Glass
-64 Wool
-128 Endstone
-8 Dispenser
General Discussion / New Kits (Note to self)
« Last post by Eternal on July 11, 2016, 10:49:22 pm »
These are my ideas for new kits, please help me fix them if they seem inadquate.

Kit starter -
-Diamond Armour Set
-Diamond Tools
-All guns with a stack (x64) ammo
-Melon, carrot and potato (for farming)
-Player hand book

Kit Guns (Available every 48 hours)-
-All guns with 32 ammo each

Kit daily (available every 12 hours) -
-Diamond block
-Iron block
-Gold block
-Diamond armour
-Crafting bench
-Diamond tools
-torch (x32)

Kit noob (Available every minute) -
-Whatever is in kit deadnoob now, apart from the handbook.

Kit crops (Available every 12 hours) -
(All include 16 of per item)
-Melon slice

Kit PvP (Available every 12 hours) -
-Diamond armour
-All guns with 32 ammo each
-Diamond sword
-4 Golden apples
-Potion of strength
-Potion of regeneration (insta health)
-potion of speed

If you think of anything else or a new kit to add, please leave a comment :)

General Discussion / Re: EULA
« Last post by Eternal on July 10, 2016, 10:48:41 pm »
If the law in your area permits commercial usage or has laws around them, read that.
General Discussion / Re: EULA
« Last post by Eternal on July 10, 2016, 10:47:08 pm »
Reaf the second point though. Does that still violate the EULA?
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